Quick Start
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Requirements
- Univeral Render Pipeline
- Shader Graph
Instructions
- Import the package into your Unity project.
- Create a Light component in the scene. The color of this light should be blacklight blue (
#5500FF
). - Create a new “Blacklit Surface” material.
- On the material, assign a texture to “Glow Map”.
- Assign the material to objects in your scene.
Now, any object within range of the purple light will be illuminated!