Quick Start

Requirements

  • Univeral Render Pipeline
  • Shader Graph

Instructions

  1. Import the package into your Unity project.
  2. Create a Light component in the scene. The color of this light should be blacklight blue (#5500FF).
  3. Create a new “Blacklit Surface” material.
  4. On the material, assign a texture to “Glow Map”.
  5. Assign the material to objects in your scene.

Now, any object within range of the purple light will be illuminated!

See Also