- Univeral Render Pipeline
- Shader Graph
- Import the package into your Unity project.
- Create a Light component in the scene. The color of this light should be blacklight blue (
- Create a new “Blacklit Surface” material.
- On the material, assign a texture to “Glow Map”.
- Assign the material to objects in your scene.
Now, any object within range of the purple light will be illuminated!