Gooball
Setup # Prerequisites # $ dotnet nuget list source
Registered Sources:
1. nuget.org [Enabled]
https://api.nuget.org/v3/index.json
Installation # Use dotnet tool install
. $ dotnet tool install --global Andtech.Gooball
Uninstallation # Use dotnet tool uninstall
. $ dotnet tool uninstall --global Andtech.Gooball
Usage # Unity Project Commands # goo <command> [<projectPath>] [--follow] [-- <args>]
Gooball commands:
open Open a Unity project with a unity editor
test Run tests on a Unity project
build Build a unity project
run Run arbitrary Unity commands
Parameter Description Remarks projectPath
The path to the Unity project. Default: ./
--follow
(Experimental) Output appended data to console as the Unity log grows. args
Arguments to pass to the Unity process (e.g. Unity.exe
).
Miscellaneous Commands # List installed Unity editors # goo list
Hide assets # goo hide [--in-package <packagePath>] <assetPath>
Parameter Description Remarks --in-package
The path to the Unity project. This folder should contain your package.json
. assetPath
The path to the asset. This will hide the asset and delete the associated meta
file.
Examples # Open a Unity project with a Unity editor # $ goo MyProject
Build a Unity project # $ goo build MyProject -- -executeMethod BuildAll
Run tests on Unity project # $ goo test MyProject -- -testResults results.xml
Run arbitrary Unity commands # $ goo run -- -batchMode -quit -executeMethod ExportPackages
Hide assets from the Unity asset database # This hides assets from Unity during the import process (see Unity - Manual: Special folder names for more details)
$ goo hide MyProject/Assets/README.md
$ goo hide --in-package MyProject/Assets/MyPackage MyProject/Assets/MyPackage/Samples
List installed Unity editors # $ goo list
2021.1.24f1 [/mnt/c/Program Files/Unity/Hub/Editor/2021.1.24f1/Editor/Unity.exe]
2021.2.0f1 [/mnt/c/Program Files/Unity/Hub/Editor/2021.2.0f1/Editor/Unity.exe]